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9.04.2009

Stuff I'll Never Learn: Modding

Every once in a while I come across something that I think, 'I'd like to be able to do that.' Unfortunately, these are typically pretty technical things that require thousands of hours to master.

And I don't have the patience or the time for that. I have plenty of other things to do. Yet, given eternity, there are things I'd like to do.

Like learn how to build 3D objects and meshes to mod the Sims. So, I poked around for a while today and started reading some meshing tutorials.

I was following along just fine until I got to the part where he started talking about how you can make "65,536 different values into just 16 bits, while the floating point numbers I talked of before take 32 bits [so] we can define each face using 3x16 bits and sharing locations instead of using 9x32 bits each."

Umm... okay. Yeah.

I think this has something to do with what he was saying about using triangles as the base shape for all game polygons, but... <cough> yeah.

Thankfully, this set of tutorials seems a little more hands on. But, again, this would take years of practice before I got to the point where I could do what I want to do right now, so I don't think I'll ever get very far.

 ~Luke Holzmann
Your Media Production Mentor

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